The Festival of Tides

14 min read

Deviation Actions

MamaLantiis's avatar
By
Published:
837 Views

♥ ♥ ♥



:iconambrivansociety:   The Festival of TidesThe party is already in full swing! You casually walk through the crowd trying not to bump into anyone. The different stalls with games, crafts, and food look enticing, especially the snack stalls with smells that tantalize your nose... You've come prepared with the best costumes, best recipes, and best dances this year! You know you will also kill it at the tricks and treats wheel! The fireworks show can't be missed, and this will be your first time seeing the Tides Live Action Play!
It is time to weave your own amazing tale at the Festival of Tides!
How long does it last?

The Festival of Tides last from 1 September until the 20th of October.
Costume Contest
Draw a costume based on one of the already created creatures OR create your own creature with lore!
Fireworks
Draw or write about your Ambrivan's experience and reaction to the fireworks display.
Baking Competition
Draw or write about a yummy and rare snack your Ambriv
:iconambrivansociety:

... ... ...
The party is already in full swing! You casually walk through the crowd trying not to bump into anyone. The different stalls with games, crafts, and food look enticing, especially the snack stalls with smells that tantalize your nose... You've come prepared with the best costumes, best recipes, and best dances this year! You know you will also kill it at the tricks and treats wheel! The fireworks show can't be missed, and this will be your first time seeing the Tides Live Action Play!




It is time to weave your own amazing tale at the Festival of Tides!




Bullet; Purple What can you win?

Participants who submit to any of the events win Ambri and can win bonus prizes based on individual effort like pets, upgrades, credits towards some adopts, MYO adopts (including baby adopts), and gift art from MamaLantiis.


Bullet; Purple How long does it last?

The Festival of Tides last from now until the end of October. All rewards will be given out in the first week of November.


Bullet; Purple What are the events?

These events are PER AMBRIVAN. Please note that some events have a limited number of entries per Ambrivan. All entries are to be submitted to Contest Entries in the Group Gallery. Winnings are grouped by group member, so even if one Ambrivan got the reward, another Ambrivan owned by the member can still use the reward.


Costume Contest: 25 Ambrii
Draw a costume based on one of the already created creatures OR create your own creature with lore! Can be done multiple times.

Fireworks: 20 Ambrii
Draw or write about your Ambrivan's experience and reaction to the fireworks display. Can be done twice: once drawn and once written.

Baking Competition: 15 Ambrii
Draw or write about a yummy and rare snack your Ambrivan entered into the contest. Did they win? Can be done twice: once drawn and once written (same or different snacks).

Dancing competition: 50 Ambri
Draw your Ambrivan participating in a unique dance and their reaction to one other Ambrivan of interest. Done in conjunction; one of the dance and another of a response to a different user. First part can be done once, but the second can be done multiple times.

Tricks and Treats: 10 Ambri
Your Ambrivan encountered a fun game: spin the wheel for a trick and you could win an awesome prize or for a treat to satisfy that sweet tooth! Which did your Ambrivan get; a fun trick or a yummy sweet? Each can be drawn or written once per Ambrivan.

The Tides Live Action Play: 100 Ambrii
Draw how you depict Andra and Rhideno transfer souls at the end of the play! Can be done once.
The Ambaran Pantheon: Gods and GoddessesAndra, Goddess of the Ebb and Flow of Life & Queen of the Gods
Andra is the dual headed goddess of the ebb and flow of life. She controls the path of life for each Ambrivan in her care from conception to the moment they pass into death. She is short and stout, appears pregnant, has two heads with black hair and a light blue body with dark blue markings (spots), legendary ears, eyes and ribbons, and a crown of short horns. Like all gods, she glows lightly.
Rhideno, God of the Second Awakening & King of the Gods
Rhideno is triple horned god of the second awakening. He controls the path into death for each Ambrivan brought to him from Andra. When Rhideno awakens passed on Ambrivans into the world of death, they join the after life with those who have come before them, gaining a second chance. Rhideno is tall and lanky, has four arms, dark gray skin with black stripes, legendary ears, eyes and horns (+1 horn on his forehead), legendary ribbons and






The Slythell of the PlainsSlythell
Slythell are rumored to be rot-covered worms that have congealed into a writhing mess about the size of a child. They live underground, only come out at night, and no one knows how (or where) they were made. When they get too close to a water system, the water is poisoned and subsequently the attached population is sickened with fever, weakness, rash, vomiting, diarrhea, and bloody blisters in their mouths. Medicine and magic combined together can cure the slyth, but it will reinfect if the slythell isn't found and eradicated.
Some tall (presumably) tales say that slythell cannot be killed, only relocated. They rot even weapons and clothing they come into contact with. They say they have beady eyes under the writhing mess but no visible arms, legs, or mouth. Despite being a blobbish creature, they spit and pop their writhing goo onto the surrounding areas (and persons if near enough). When disturbed, it is rumored that they will lash out and attack. Any touche
  The Frack Monster of AbodemnuFrack Monster
Abodemnu is home to the notorious frack monster, an ice beast so huge it could level a small village just from running through...
The frack monster is very real and creates cracks and fissures in the ice everywhere it goes. It stands between 3 and 4 Ambrivan men high and double as long with a tail. Its head is adorned by three massive horns it uses to defend itself. And its skin is harder than the icy tundra it lives on. The frack monster's hide is ideal to use in armorsmithing as well as Abodemnu fashions as well.
The frack monster isn't necessarily a devious or evil beast, but it is hunted to near extinction and very protective of its territory and offspring. Of the some dozen that are left, most will attack any Ambrivan they see on sight, even if it is out of their way. One blow from this mighty beast can kill an adult Ambrivan. And a rampaging one is alarming enough to send soldiers out to defend the nearby people and buildings from total ruin.
  The Sandstalkers of the Eastern DunesSandstalkers
The city of Morbroada weaves a compelling tale to stay indoors during sandstorms. They say Ambrivans left in the storms are faced with a fierce-some foe with no face save for a maw of giant tusks and pointy teeth. They attack and lash out with thick sandpaper-like claws that can tear the flesh clean away. Sandstalkers are incredibly tall and can move freely within a sandstorm or dune. They have no eyes but a face filled with teeth and tusks. Hands and feet are clawed, and they have four arms with which to battle with...
Sandstalkers are the stuff of nightmares and only appear in sandstorms that anyone can tell. The legend urges even the bravest and strongest warriors to take shelter else they will be claimed by the sandstalkers. Sandstalkers are looking for a fight and take as a trophy their beaten foe... Even today, in Morbroada, it is mandatory to go indoors where it is safe during all sandstorms.

The Haunt of the Seafaring ColonyEila
Eila, the sad story of a mother drowned trying to protect her children. The story goes that she died in the sea as she kept her children's heads afloat until a passing ship saw and rescued the children. No one found Eila's body...
The story doesn't have a happy ending though. Legend goes that whenever dark shadows fall over bodies of water, any water, a trail of seawater can be seen where it wasn't before. Beware the grieving mother as Eila returns to collect the children she was so untimely taken from...
Those who have seen Eila relate a gruesome appearance of a gray sea-soaked female mouthing the words 'my babies.' Her bottom half is more of a gown than actual legs, and while she doesn't touch the floor, she does leave a trail of seawater everything she goes. Her long purple locks drip, and her eyes are a lifeless black.
A few reports of Eila tell of attempting to communicate with her or stopping her from taking children away with her. Her entire physical appear
  The Luffra of the Petal CoastLuffra
The luffra live on the petal coast in the southwestern side of Ambaran. As the story goes, they are delicate flying bugs that can swarm to devastating effect when protecting their home and families. Legend tells of many settlers and towns trying to homestead on the petal coast only to be decimated by a swarm of luffra. Nowadays, only the bravest Ambrivans venture there to catch them as their wings and eyes on a necklace are said to bring luck to the wearer...
Luffra have four delicate clear/opaque wings on a tiny spindly body. Their body has two long arms and legs, and their tail is a fan of four spears. Their heads are triangular with six orbs as eyes on the front. Two whiskers stretch out from their face which help them detect changes on the wind and vibrate to communicate with other luffra.
Heimletoan is home to the Luffra Raiders, a group of Ambrivans who get together to hunt luffra and make good luck charms. Their expertise is without question, and their wo
  The Haatemurra of JorjarronHaatemurra
The haatemurra is a humanoid creature, about medium height, with a potbelly, and two bugged out eyes. It's face is furry with a lion's mane that covers most of their body, and it's mouth is lined with tiny fangs.
The haatemurra's body is stocky and lanky, and it has the tendency to drool a thick and sticky yellow saliva from one or both sides of its mouth. It can use this saliva to stick its victims high up in trees. The saliva does not harden or drip but stay congealed in a sticky goo.
The haatemurra lives in the forests surrounding Jorjarron and is rumored to lurk in the treetops where it can see down to its prey. Their lanky limbs give them intense climbing speed. They slide down a tree swiftly and silently, attach their gooey spit to their victim, and scuttle quickly back up the tree with their catch.
Tales of the haatemurra are told to children and young adults to scare them into traveling together. The haatemurra are believed to only attack lone travel



© 2017 - 2024 MamaLantiis
Comments0
Join the community to add your comment. Already a deviant? Log In